Week 6 Devlog - Gregory


For this week i focused on optimizing the level. Double checking all jumps and making sure the player has room to fight the enemies. I also chose to add hazards in some places so the player has to worry about more than just falling. The level update needs to be run by the team to see if we agree on the length and difficulty of the level. Also need to make sure enemy quantity is just right. Once the level is finished I will be moving on to work with some art so that we get some level visuals.

Get RevBolt