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Devlog
Week 12/13 Devlog - Gregory
December 18, 2025
by
RadicalGG
After the playtest we recieved several complaints about our level, so i decided to rework the whole thing with more sprites and more background image, I cut the hazards and added more enemies, and che...
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Week 11 Devlog - Gregory
December 18, 2025
by
RadicalGG
With the play test coming up i made sure that our boss has all his visuals completed, this included his attacks, his faces however the only time the face changed was for phase 2 since the face change...
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Week 10 Devlog - Gregory
December 17, 2025
by
RadicalGG
I finished the tilemap but it doesn't look great, the team agrees that we should scrap the thing and replace it with full sprites instead. This is a minor setback. I also started the work on one of th...
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Week 9 Devlog - Gregory
December 17, 2025
by
RadicalGG
I started working on the bosses attack art, i created a missile drones that launch the missiles and a scythe. These attacks are already functional in the game so the sprites just need to replace the c...
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Week 8 Devlog - Gregory
December 17, 2025
by
RadicalGG
I started working on a tilemap for the level, had to learn how to do this because im fairly new to working with tilemaps. I started by making a test one, some simple bricks just to get a feel for work...
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Week 7 Devlog - Gregory
December 17, 2025
by
RadicalGG
I need to update the health sprites, people didnt think it was health, making the battery icons was a good idea but the colour scheme was made to match the player and it didnt look like health. Will r...
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Week 6 Devlog - Gregory
December 17, 2025
by
RadicalGG
For this week i focused on optimizing the level. Double checking all jumps and making sure the player has room to fight the enemies. I also chose to add hazards in some places so the player has to wor...
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Week 12/13 Devlog - Patryk
December 17, 2025
by
TitonTGC
This will be the final devlog. All of the core systems are in the game, we now have audio and the level has been completely reworked. I think I have fixed every bug we had with the boss, so hopefully...
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Week 11 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week I started finishing up the boss to make it playable for the playtest, which we had and I think it went great, more on that later. I added all of the systems to make the boss functional, like...
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Week 10 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week I added a bunch more attacks. I made the "Swipe" attack, which I imagine will look like a scythe whenever it's done, it pretty much just swipes across the screen, nothing major about it, nee...
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Week 9 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week I entirely recoded the pound attack, I really did not like how it worked and I wanted to make sure that it makes sense with what it does, I think I got it to a decent state but more tweaking...
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Week 8 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week I started work on the boss, it was very challenging but I think I got the first attack working decently well, I'm going to focus on adding all of the attacks before I make the proper system...
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Week 7 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week was mainly tweaking to make the movement feel good and idea sharing again, we talked a lot about the art and even had a few assets start being made. Mostly just ideas though. I also added Gr...
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Week 6 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week I focused on improving the movement once again. I gave the player the ability to dash through specified walls and through enemies, this will be useful later on whenever I'm making the boss,...
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Week 5 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week was mainly tweaking and making the level and player work together. The goal was to make an enjoyable movement system that would complement well with Greg's level. Apart from that not much el...
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Week 4 Devlog - Patryk
December 17, 2025
by
TitonTGC
This week I started remaking the project in a new unity project, this is so that all of us will be using the same version. I also made the github repo to give us the ability to all work at the same ti...
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Week 5 Devlog - Gregory
October 18, 2025
by
RadicalGG
1
For this weeks update I worked on designing level 1 for the project. The level is based of both prototypes that have been made in the past weeks. The level also has new section that will feature encou...
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Week 3 Devlog - Patryk
October 08, 2025
by
TitonTGC
This Week I focused on the general movement and attacking, I figured In order to make an interesting and fun boss fight I would first need to get the core gameplay down. I started off with making some...
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Week 3 Devlog - Gregory
October 07, 2025
by
RadicalGG
For the third week i decided to map out and white box a level 2, this level featured the unlocked ability to dash so the player could jump further, this allowed for new types of obstacles to be implem...
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Week 2 DevLog - Gregory
September 30, 2025
by
RadicalGG
For the week 2 prototype i decided to create a white boxed level, this design is to be used as an idea for the levels that will be implemented in the final project. For the design of this prototype i...
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Week 2 Devlog - Patryk
September 30, 2025
by
TitonTGC
This week our main focus was prototyping parts of the game, I decided to make a quick prototype of the boss. These moves may be completely changed or replaced in the future but for now I just wanted t...
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Week 2 DevLog - Konrad
September 30, 2025
by
Smugyy
Since I will be the one doing the art on this project I firstly wanted to figure out how some of the tools I will be using inside unity. To do that I downloaded a sprite sheet off the internet to expe...
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