Week 5 Devlog - Gregory


For this weeks update I worked on designing level 1 for the project. The level is based of both prototypes that have been made in the past weeks. The level also has new section that will feature encounters with enemies that must be completed in order for the player to progress. I started by sketching the level so that I have a rough idea of what i want the level to look like. The level itself was made longer so that the player will get a more full filling experience. The level is mapped out so that when implementing all the planned features the team will know where everything is supposed to go.

When i finished blocking the level out I used our made player prefab to test all the jumps and dash point so that the level is possible to finish, and applying changes where necessary.

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